Diplomwahlfacharbiet - Assignment 2 - Channel Surface The first assignment has set up a number of conditions for FLOW DYNAMICS. In each case the resulting pattern is a resultant of a fluid flow and the manipulation of a static geometry. This approach to the creation of the FLOW DYNAMIC isolates a single dynamic within a LAMINAR stream. For the next assignment we are going to increase the level of complexity in 3 ways. 1. Combine different FLOW DYNAMICS so as so increase the complexity of the FLOW 2. Change the scales and rhythms of FLOW DYNAMICS to create different scales of FLOW 3. Use surface texturing to manipulate the FLOW DYNAMICS in terms of speed, friction, turbulence, and scale. For this assignment you will be required to develop a FLOW DYNAMICS surface to be tested in the Hydrodynamics Channel. The piece is to be modeled in MAYA, milled using Regisol foam, and then installed into the channel for testing. The design should be based on the learning acquired in the first assignment of the DWA. The design of all of the channel piece will have a common starting and ending profile. This profile ensures that all of the blocks can be added linearly to create a longer channel bed. The block will be 38cm x 1000cm x 10 cm The starting and ending profiles for the block are given, and are located on the server as: deepspace/00_Daten_SS05/CHANNEL/c-template.mb The sides of the block must be maintained at 5cm on either side so as to allow for proper weighting of the material in the hydrodynamics channel. This assignment is due July 18, 10:00 in the HIF building by the hydrodynamics channel. The following assignment will build upon this one.. |
Diplomwahlfacharbeit - Start Up : FLOW-EXPERIMENT To start the FLOW Diplomwahlfacharbiet, there will be a fast primer assignment. For this assignment you are asked to identify a specific FLOW DYNAMIC by finding 3 images that depict the same physical force reaction couple, in different mediums, different scales, or different environments. Then you are required to EXAMINE and MODEL the dynamic using MAYA Then you should apply dynamics to the modelled object to TEST and REFINE your model. The basic workflow should look something like this: 1. Identify your FLOW DYNAMIC SITUATION in 3 different images 2. Determine the forces and logic of the FLOW DYNAMIC 3. Determine what forces and geometry are at play 4. Model your interpretation of the geometry in MAYA 5. Apply DYNAMICs either through the use of particles or fluids using MAYA ANimations 6. Test the model using the dynamics undere different conditions and intensities of FLOW 7. Compare the final animation with the images from step 1. 8. Preapare a short presentation of 4 powerpoint slides / images / panels, and prepare the animation for presentation This assignment is due July 13 at 14:00. The following assignment will build upon this one.. |
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Assignment 2a : Basic Architectural Programming The goal of this assignment is to show the relation between simple parametric programming and architectural design.. On of the most tedious parts of being an architect is to produce the drawings for repetitive elements that are similar but not identical. Examples of this are staircase detailing, structural column layout, structural slab details, window details,… If an architect can “map” the logical relationships between each INSTANCE of an element and the position of the individual elements then the concept for the design can be programmed. For this assignment you are asked to identify and create a simple SKETCH SITUATION in architecture, where the use of the computer and parametric programming will greatly assist in the ability to design and modify the situation. The basic workflow should look something like this: 1. Identify your SKETCH SITUATION 2. Determine the logic of the spatial layout 3. Determine the average geometry of the INSTANCES 4. Program in MEL a simple looping structure that will create the layout 5. Determine the logic for changes in the INSTANCES 6. Modify your code so that the INSTANCES also change for each insertion 7. modify the overall code to include variables that allow for more repetition, greater size, or greater change in the INSTANCES. 8. Finally package the entire code as a PROCEDURE. This assignment is due May 18, in class. The following assignment will build upon this one.. |
Assignment 1c) Milling The third part of assignment 1 is to mill your digital surface into a physical block of material. For this third assignment there will be an additional step. The participant should choose one of thier DETATCHED surfaces, and go back to MAYA and make changes to it. The surface should be re-worked so that it has a significant aditional zonje of DETAIL added to the topology. To do this the surface may be REBUILT and re-manipulated or there may be a new surface created. The surface should also be processed in SurfCAM and milled at a higher degree of detail. 1. Save the surfaces out of Maya according to the previous instructions. 2. Process the surfaces in SurfCAM: - create a rough cut for all the surfaces together. - create a series of fine cuts that use the different tooling parameters to create textures. - create line cuts as desired (if set up in Maya). 3. Save the DSN file. 4. POST the G-code, and save it with an appropriate name. 5. Turn the mill & controller computer power on. 6. Find the PRECIX computer, and save your G-code files onto it. 7. Mill your surface. The goal for this assignment is to start thinking about both the issues of representation of Geography, as well as the issues involoving differnt scales of detail. The assignment is set up to provide some additional skills that will be required for the milling of landscape models, however, the product at this stage should still remain abstract and experimental. Good Milling!. |
Assignment 1b) SURFCAM: Processing a surface The second assignment is to process one of your MAYA surfaces and get it ready for the CNC mill.
2. Subdivide the surface IN MAYA using the detach surfaces tool 3. Process the surface with both Rough and fine cuts. The goal for this assignment is to get familiar with SurfCAM? and preparing surface forms for output to the mill. The final product of the assignment should be a set opf G-code files for the Precix 3 axis CNC mill. The results from this assignment are DUE for the morning workshop on Nov 3, and are required to proceed on to the third part of the assignment. |
Assignment 1b) SURFCAM: Processing a surface The second assignment is to process one of your MAYA surfaces and get it ready for the CNC mill.
2. Subdivide the surface IN MAYA using the "detach surfaces" tool 3. Freez the transformation on the surface. 5. Process the surface with both Rough and fine cuts. The goal for this assignment is to get familiar with SurfCAM and preparing surface forms for output to the mill. The final product of the assignment should be a set opf G-code files for the Precix 3 axis CNC mill. The results from this assignment are DUE for the morning workshop on April 20th, and are required to proceed on to the third part of assignment 1. |
Assignment 1a) Maya: Learn by Playing The first assignment is to simply get on the MAYA software and try to
make some surfaces. 2. Create a series of lines or splines, then use the "LOFT" tool to generate a surface 3. Create a set of parallel and connected lines (splines / rails) and use the "BI-RAIL" tool to generate a surface The goal for this assignment is to get familiar with MAYA and creating surface forms. The final product of the assignment should be at minimum 3 different surface geometries that have been create using one of each of the above methods. The results from this assignment are DUE for the morning workshop on April 13, and are required to proceed on to the second
assignment 1b). |
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Topic AssignmentsSS05 . { |
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