Official Split Games 2005

player types:

locals...
in split (to see and be seen)
abroad (to stay bound to your "home")
tourists...
in split (to get to know the city, people, culture)
potential tourists (to learn about split > become interested)

define each player's goal
_ player can have fun (play common local games)
_ player can win (dinner, a night in hotel, ...)
_ player can learn (about the city)
_ player can communicate (locals with tourists, tourists with locals, tourists with tourists, ...)

what does a player need to do to win?
_ play the game

write down the single most important type of player action in the game; describe how this functions
_ player will walk around the city center (in the real or virtual split)
___ get messages with pictures and information .... go "hunting"
___ different aimes:
______ 1) find ghosts (interactive city tour)
______ 2) find split games (played by locals for and with tourists)

write down the procedures and rules in outline format; leave detailing out until later
_ the game never ends
_ the game will always have new players
_ the game is modular
_ the game will evolve (by locals and tourists)
_ the game will advertise the city
map out how a typical turn works (rough flowchart, possibly storyboard) define how many players can play
_ play the game online
___ do a virtual city tour
___ redo your former tour through split
___ play a "split game"
_______ > realize a simple one till the presentation !!! to give them some "food" and increase
_______ likelyhood of realization
_ play the game in split
___ do the hunting tour
___ do the split games on the street
how do these players interact with one another?
_ in the virtual environment
_ in the streets of split
_ cross-medial ?!
_ through playing
_ through communication
_ through see and be seen
produce a physical or pen&paper prototype