Official Split Games 2005

player types:

1. locals...
1.1. in split (to see and be seen)
1.2. abroad (to stay bound to your "home")
2. tourists...
2.1. in split (to get to know the city, people, culture)
2.2. potential tourists (to learn about split > become interested)

define each player's goal
1) player can have fun (play common local games)
2) player can win (dinner, a night in hotel, ...)
3) player can learn (about the city)
4) player can communicate (locals with tourists, tourists with locals, tourists with tourists, ...)

what does a player need to do to win?
!!! play the game !!!

write down the single most important type of player action in the game; describe how this functions
player will walk around the city center (in the real or virtual split)
- get messages with pictures and information .... go "hunting"
- different aimes:
1) find ghosts (interactive city tour)
2) find split games (played by locals for and with tourists)

write down the procedures and rules in outline format; leave detailing out until later
1) the game never ends
2) the game will always have new players
3) the game is modular
4) the game will evolve (by locals and tourists)
5) the game will advertise the city

map out how a typical turn works (rough flowchart, possibly storyboard) define how many players can play
A) play the game online
- do a virtual city tour
- redo your former tour through split
- play a "split game"
_______ > realize a simple one till the presentation !!! to give them some "food" and increase
_______ likelyhood of realization
B) play the game in split
-
do the hunting tour
- do the split games on the street

how do these players interact with one another?
- in the virtual environment
- in the streets of split
- cross-medial ?!
- through playing
- through communication
- through see and be seen
produce a physical or pen&paper prototype