//////////////////////////////////////////////////////////////////////////////////// // Matrizen ArrayList createAllMatrices() { ArrayList matrices = new ArrayList(); matrices.add( createMatrix0() ); matrices.add( createMatrix1() ); matrices.add( createMatrix2() ); matrices.add( createMatrix3() ); matrices.add( createMatrix4() ); matrices.add( createMatrix5() ); matrices.add( createMatrix6() ); matrices.add( createMatrix7() ); matrices.add( createMatrix8() ); matrices.add( createMatrix9() ); matrices.add( createMatrix10() ); matrices.add( createMatrix11() ); matrices.add( createMatrix12() ); matrices.add( createMatrix13() ); matrices.add( createMatrix14() ); matrices.add( createMatrix15() ); matrices.add( createMatrix16() ); matrices.add( createMatrix17() ); matrices.add( createMatrix18() ); matrices.add( createMatrix19() ); matrices.add( createMatrix20() ); matrices.add( createMatrix21() ); matrices.add( createMatrix22() ); matrices.add( createMatrix23() ); matrices.add( createMatrix24() ); matrices.add( createMatrix25() ); matrices.add( createMatrix26() ); matrices.add( createMatrix27() ); matrices.add( createMatrix28() ); matrices.add( createMatrix29() ); matrices.add( createMatrix30() ); matrices.add( createMatrix31() ); matrices.add( createMatrix32() ); matrices.add( createMatrix33() ); matrices.add( createMatrix34() ); matrices.add( createMatrix35() ); matrices.add( createMatrix36() ); matrices.add( createMatrix37() ); matrices.add( createMatrix38() ); matrices.add( createMatrix39() ); matrices.add( createMatrix40() ); matrices.add( createMatrix41() ); return matrices; } Matrix createMatrix0() { int j = Matrix.JOKER; int[][] m = { {0,0,0}, {0,0,0}, {0,0,0}, }; Matrix matrix = new Matrix( m, "rule0"); return matrix; } Matrix createMatrix1() { int j = Matrix.JOKER; int[][] m = { {1,1,1}, {1,1,1}, {1,1,1}, }; Matrix matrix = new Matrix( m, "rule1"); return matrix; } Matrix createMatrix2() { int j = Matrix.JOKER; int[][] m = { {j,j,j}, {j,j,j}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule2"); return matrix; } Matrix createMatrix3() { int j = Matrix.JOKER; int[][] m = { {1,0,1}, {0,0,0}, {1,0,1}, }; Matrix matrix = new Matrix( m, "rule3"); return matrix; } Matrix createMatrix4() { int j = Matrix.JOKER; int[][] m = { {1,0,1}, {0,1,0}, {1,0,1}, }; Matrix matrix = new Matrix( m, "rule4"); return matrix; } Matrix createMatrix5() { int j = Matrix.JOKER; int[][] m = { {1,1,1}, {0,0,0}, {1,1,1}, }; Matrix matrix = new Matrix( m, "rule5"); return matrix; } Matrix createMatrix6() { int j = Matrix.JOKER; int[][] m = { {0,0,0}, {1,1,1}, {0,0,0}, }; Matrix matrix = new Matrix( m, "rule6"); return matrix; } Matrix createMatrix7() { int j = Matrix.JOKER; int[][] m = { {1,1,j}, {j,1,1}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule7"); return matrix; } Matrix createMatrix8() { int j = Matrix.JOKER; int[][] m = { {0,0,0}, {0,1,0}, {0,0,0}, }; Matrix matrix = new Matrix( m, "rule8"); return matrix; } Matrix createMatrix9() { int j = Matrix.JOKER; int[][] m = { {0,j,0}, {1,0,0}, {0,j,0}, }; Matrix matrix = new Matrix( m, "rule9"); return matrix; } Matrix createMatrix10() { int j = Matrix.JOKER; int[][] m = { {0,0,0}, {0,0,0}, {0,0,1}, }; Matrix matrix = new Matrix( m, "rule10"); return matrix; } Matrix createMatrix11() { int j = Matrix.JOKER; int[][] m = { {j,j,j}, {j,1,1}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule11"); return matrix; } Matrix createMatrix12() { int j = Matrix.JOKER; int[][] m = { {1,0,0}, {0,0,0}, {0,0,0}, }; Matrix matrix = new Matrix( m, "rule12"); return matrix; } Matrix createMatrix13() { int j = Matrix.JOKER; int[][] m = { {j,1,j}, {j,1,j}, {j,1,j}, }; Matrix matrix = new Matrix( m, "rule13"); return matrix; } Matrix createMatrix14() { int j = Matrix.JOKER; int[][] m = { {1,1,j}, {1,1,j}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule14"); return matrix; } Matrix createMatrix15() { int j = Matrix.JOKER; int[][] m = { {0,1,0}, {0,1,0}, {0,1,0}, }; Matrix matrix = new Matrix( m, "rule15"); return matrix; } Matrix createMatrix16() { int j = Matrix.JOKER; int[][] m = { {0,0,0}, {0,0,0}, {1,1,1}, }; Matrix matrix = new Matrix( m, "rule16"); return matrix; } Matrix createMatrix17() { int j = Matrix.JOKER; int[][] m = { {0,0,1}, {0,0,1}, {0,0,1}, }; Matrix matrix = new Matrix( m, "rule17"); return matrix; } Matrix createMatrix18() { int j = Matrix.JOKER; int[][] m = { {1,j,j}, {j,j,j}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule18"); return matrix; } Matrix createMatrix19() { int j = Matrix.JOKER; int[][] m = { {1,1,j}, {j,j,j}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule19"); return matrix; } Matrix createMatrix20() { int j = Matrix.JOKER; int[][] m = { {1,j,j}, {j,1,j}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule20"); return matrix; } Matrix createMatrix21() { int j = Matrix.JOKER; int[][] m = { {1,j,j}, {j,1,j}, {j,j,1}, }; Matrix matrix = new Matrix( m, "rule21"); return matrix; } Matrix createMatrix22() { int j = Matrix.JOKER; int[][] m = { {j,j,1}, {j,1,j}, {1,j,j}, }; Matrix matrix = new Matrix( m, "rule22"); return matrix; } Matrix createMatrix23() { int j = Matrix.JOKER; int[][] m = { {j,j,1}, {j,1,j}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule23"); return matrix; } Matrix createMatrix24() { int j = Matrix.JOKER; int[][] m = { {j,j,j}, {j,j,j}, {j,1,1}, }; Matrix matrix = new Matrix( m, "rule24"); return matrix; } Matrix createMatrix25() { int j = Matrix.JOKER; int[][] m = { {j,j,1}, {j,j,j}, {1,j,j}, }; Matrix matrix = new Matrix( m, "rule25"); return matrix; } Matrix createMatrix26() { int j = Matrix.JOKER; int[][] m = { {j,1,1}, {j,j,j}, {j,1,j}, }; Matrix matrix = new Matrix( m, "rule26"); return matrix; } Matrix createMatrix27() { int j = Matrix.JOKER; int[][] m = { {j,j,j}, {1,j,j}, {j,j,j}, }; Matrix matrix = new Matrix( m, "rule27"); return matrix; } Matrix createMatrix28() { int j = Matrix.JOKER; int[][] m = { {1,1,1}, {j,j,j}, {j,1,j}, }; Matrix matrix = new Matrix( m, "rule28"); return matrix; } Matrix createMatrix29() { int j = Matrix.JOKER; int[][] m = { {j,1,j}, {j,j,j}, {j,1,j}, }; Matrix matrix = new Matrix( m, "rule29"); return matrix; } Matrix createMatrix30() { int j = Matrix.JOKER; int[][] m = { {j,1,j}, {1,j,1}, {j,1,j}, }; Matrix matrix = new Matrix( m, "rule30"); return matrix; } Matrix createMatrix31() { int j = Matrix.JOKER; int[][] m = { {j,j,1}, {1,j,1}, {j,j,1}, }; Matrix matrix = new Matrix( m, "rule31"); return matrix; } Matrix createMatrix32() { int j = Matrix.JOKER; int[][] m = { {j,j,1}, {1,j,1}, {1,j,j}, }; Matrix matrix = new Matrix( m, "rule32"); return matrix; } Matrix createMatrix33() { int j = Matrix.JOKER; int[][] m = { {j,j,1}, {1,1,1}, {1,j,j}, }; Matrix matrix = new Matrix( m, "rule33"); return matrix; } Matrix createMatrix34() { int j = Matrix.JOKER; int[][] m = { {1,j,j}, {1,j,j}, {1,j,j}, }; Matrix matrix = new Matrix( m, "rule34"); return matrix; } Matrix createMatrix35() { int j = Matrix.JOKER; int[][] m = { {j,1,j}, {1,1,1}, {j,1,j}, }; Matrix matrix = new Matrix( m, "rule35"); return matrix; } Matrix createMatrix36() { int j = Matrix.JOKER; int[][] m = { {1,1,j}, {1,1,1}, {1,1,j}, }; Matrix matrix = new Matrix( m, "rule36"); return matrix; } Matrix createMatrix37() { int j = Matrix.JOKER; int[][] m = { {1,1,1}, {1,1,1}, {1,1,j}, }; Matrix matrix = new Matrix( m, "rule37"); return matrix; } Matrix createMatrix38() { int j = Matrix.JOKER; int[][] m = { {1,1,1}, {j,1,1}, {1,1,1}, }; Matrix matrix = new Matrix( m, "rule38"); return matrix; } Matrix createMatrix39() { int j = Matrix.JOKER; int[][] m = { {1,1,1}, {1,0,1}, {1,1,1}, }; Matrix matrix = new Matrix( m, "rule39"); return matrix; } Matrix createMatrix40() { int j = Matrix.JOKER; int[][] m = { {0,0,0}, {0,0,0}, {0,0,1}, }; Matrix matrix = new Matrix( m, "rule40"); return matrix; } Matrix createMatrix41() { int j = Matrix.JOKER; int[][] m = { {1,0,0}, {0,0,1}, {0,0,0}, }; Matrix matrix = new Matrix( m, "rule40"); return matrix; }