Model
<-> Physical Object
A model is an artificially constructed object that
makes the observation of another [physical] object easier - M. Mantyla
A collection of graphic tokens, such as points, lines
and polygons, forming a 2D or 3D arrangement
Elements
- Tokens
points, lines, polygons, ...
Operations
for the creation and manipulation (arranging) of these tokens
Design World
<-> Physical World
- Defined by the vocabulary of tokens and operations
Dependent on the design media and instruments
ex.: drawing board, cardboard models, clay, computer software
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