1. Kapitel 10
  1. Inventor II - Programming in C++, Structure of a Program and Nodes
    1. 10.1 An Inventor C++ Program
      1. 10.1.1 Structure and Components
      2. 10.1.2 Getting started
    2. 10.2 Nodes I
      1. 10.2.1 SoSeparator
      2. 10.2.2 SoCube and SoSphere
      3. 10.2.3 SoMaterial
      4. 10.2.5 SoTransform
    3. 10.3 SoShapeKits
    4. 10.4 Viewers
      1. 10.4.1 ExaminerViewer
      2. 10.4.2 WalkViewer
    5. 10.5 Types, Functions, Conditions, Header Files
      1. 10.5.1 Important Types
      2. 10.5.2 Important Functions
      3. 10.5.3 Important Conditions
      4. 10.5.4 Defining a New Function
      5. 10.5.5 Including Header Files
    6. 10.6 Exercise 10 - Modify a Sculpture
        1. Hand in:

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