Kapitel 10
Inventor II - Programming in C++, Structure of a Program and Nodes
10.1 An Inventor C++ Program
10.1.1 Structure and Components
10.1.2 Getting started
10.2 Nodes I
10.2.1 SoSeparator
10.2.2 SoCube and SoSphere
10.2.3 SoMaterial
10.2.5 SoTransform
10.3 SoShapeKits
10.4 Viewers
10.4.1 ExaminerViewer
10.4.2 WalkViewer
10.5 Types, Functions, Conditions, Header Files
10.5.1 Important Types
10.5.2 Important Functions
10.5.3 Important Conditions
10.5.4 Defining a New Function
10.5.5 Including Header Files
10.6 Exercise 10 - Modify a Sculpture
Hand in:
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