Author Archives: vague

a warm wellcome back…


…to the science city
After another intense week in Schlieren,the last brick was finally cut yesterday and therefore the decision was made, that more time is needed for the proper completion of the final assembly. Considering the fabrication module as an “undisclosed case”, the MAS1112 team retreated back in hoengeberg and the warm premises of HPZ to go on with the programming module.

Schlieren update!

 

After a huge effort these last days, and the gradual overcoming of certain drawbacks that were constantly appearing, all teams worked hard together to prepare, cut, label and finally glue and assemble the bricks into the final pieces. Given the difficulties of building such complex shapes along with the lack of basic masonry skills we were only able to build half of the final design.  On Monday morning,  after pausing the robot for some hours to let the dust settle down and be able to clean up the Knochenhalle, the scheduled presentation took place.

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22.11.2011 / Theo Spyropoulos

Behavioral Agency

The lecture will feature recent work developed by the Design Research Laboratory (AADRL) and the experimental design studio Minimaforms examining a behavior-based agenda that engages experimental forms of material and social interaction. Cybernetic and systemic thinking through seminal forms of prototyping and experimentation will situate the work through continued experiments Continue reading

M1 Theory and Information

Information is everywhere. The term ‘information’ is so powerful, yet we understand it so little. Information is information. It’s neither energy nor is it matter (as Norbert Wiener claims). But this doesn’t say a lot, and perhaps it isn’t even accurate, because matter is a form of energy. What, though, is information? Perhaps the question is put the wrong way. Couldn’t we ask instead: how can we use information?

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M2 Algorithmic Design / Fiction / Advanced Geometry Modelling

In 1854 George Boole developed an algebra that reflects logical thought (An Investigation of the Laws of Thought). Computers follow this type of algebra and externalise precisely what we call logical thinking (Turing, 1936; von Neumann, 1945). We may call it Turing Computing. Using computers, we are able, as creative people, to explore this logical ‘think space’. We can discover phenomena never seen before. Multitudes of new images, geometries and artefacts become concrete constructions from a logical world. It’s so simple: procedures, iterations, recursions, objects, rules, constraints, agents, text, drawing, imagery, video, morphing, topology, grammar, cellular automata, parametric geometry, simulation, generation, evolutionary algorithms, neural networks… all easily accessible and online.
This module offers practical exercises in logical order systems and delivers an introduction to corresponding thought. Technologies: processing, Java, Eclipse.

 

M5 Design Beyond the Problematic / Population / Buidling Operation Models

With all these manifold availabilities, we, with our problems, tend to get in our own way. We can’t see the wood for the trees. In view of all the analysis and statistics, we are blind to the causes. We don’t see what next steps are adequate. (We don’t want to keep talking about ‘solutions’ any more, seeing that we want to go beyond thinking in terms of ‘problems’.) Yet we could create approaches to issues such as urbanity, sophistication, modes of living, friendliness, inspiration, openness, concentration, creativity, liveliness, differentiation, narratives, styles and fashions, beyond individual parameters. A new way of looking at things in a new environment of information makes these creative potentials available to us. We are calling this ‘Non-Turing- Computing’.
This module offers practical exercises in meta- logical order systems and gives an introduction to the corresponding thought processes. Self- organising maps, reaction diffusion diagrams, JAVA, Eclipse.

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