ETH Zuerich - Startseite
Professur für CAAD

 


caad d-arch


Caad Teaching
 

 
Bachelor of Architecture: CAAD II ss07

 
Master of Advanced Studies
in Architecture, CAAD


 
DWF-Processing
Programmieren statt Zeichnen


 
Graustufen - Ein Atlas
Schweizer Wohngebäude als XML Daten


 
DWF- Denken in Systemen:
In Collaboration with the Technical University Vienna


 
Seminarwoche:
BlowUp


 
Archiv

 
Caad Projects
 

 
Theory
 
Design
 
Building
 
Practice

 
Related pages
 

 
Swiss Federal Institute of Technology Zurich
 
Institute of Building Technology
 
Faculty of Architecture

 
Other pages

 










hbt d-arch

MAS ETH ARCH/CAAD - 2005/06 - STUDENT PAGES
Master of Advanced Studies in Architecture, Specialization in Computer Aided Architectural Design | 065-0005/6
Supervision: Prof. Dr. Ludger Hovestadt, Philipp Schaerer
Chair of CAAD, ETH Zurich





assignment 1 | project idea | drawing | to the screen | to the machine | to the box | to the prints |

drawing_introimage.gif



drawing - original hand made process

A woodblock print begins with a drawing on paper. This drawing is glued to a block of cherry wood and sculpted out with hand tools. A block has to be generated for each color to be printed. The result is a 2 dimensional output (the print), but the block itself is a 3 dimensional object.



drawing - machine process 1 - 3d fabrication

I first drew a branch directly in Maya. This means I was literally trying to build a 3 dimensional branch. I would use this document to sculpt the wood using a surfcam application to define the cuts. I soon gave up on the idea, because I did not want to build a computer generated branch without reference to a real base. I wanted somehow to stay closer to "reality".



drawing - machine process 2 - photo to mesh

The second idea is one that begins with a photograph. This photograph is altered in Photoshop, then imported into Maya. The 3 dimensional plane (a mesh) is attached to the image. The result is a 3 dimensional skin on top the image. This method has alot of potential and must be further studied.



drawing - machine process 3 - hand drawing to tracing to polygones

The third idea is one I explore at length. It is not the most efficient, but I liked the idea of it stemming from the hand, like the original process. The process from hand to machine is clear here. A hand drawing is scanned and trace automatically with an image editing application. These traces are then edited in an architectural application, transformed to close polygones and then to nurb surfaces.



original handmade process
originaldrawgmethod.gif
machine process 1
mayadwg.gif
machine process 2

drawgphoto.gif
machine process 3
dwghandtrace.gif

Revision r1.2 - 16 Feb 2006 - 11:34 - NDSYaelGirotIfrah
Parents: WebHome > NDSYaelGirotIfrah
Copyright © 1999-2003 by the contributing authors. All material on this collaboration platform is the property of the contributing authors.

This website has been archived and is no longer maintained.