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"If computing technology is woven into the fabric of everyday life whilst games are turning pervasive, then almost all of our everyday experiences in space-time could become intrinsically motivating, right?" Steffen P. Walz, M.A. Social Anthropology, Rhetoric |
Steffen P. Walz (M.A.) earned his M.A. degree in social anthropology, rhetoric, and political science at the University of Tübingen, Germany. He is a fellow of the ACTlab at the University of Texas at Austin, USA. Within the ETH Zurich's CAAD group, he is employed as a research associate (Wissenschaftlicher Mitarbeiter) and works on his Ph.D. entitled "Playcemaking: A Game Design Framework for Ubicomp Spaces". Walz is a co-founder of the B.A. Game Design study program at the University for Applied Sciences Zurich, School for Art and Design (HGKZ), and a price winner of the International Bauhaus Award 2002 for his pioneering serious pervasive game "M.A.D. Countdown". He lectures about and publishes on topics such as serious & pervasive game design, the relationship of space-time leeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeer | & games, convergent entertainment, the history of entertainment architecture, media rhetoric, as well as surveillance & games. Since 2000, his firm playbe has been consulting for design agencies (e.g. Pixelpark, 21Torr), Fortune 500 enterprises, and institutions concerning convergent and cross media entertainment concepts, and business endeavours. With his other company, playbe records, Walz has been experimenting with alternative music distribution games, landing a massive Internet hit in Germany in the summer of 2005. Before his entry into the IT realm, Walz used to serve as a TV format developer, producer, and a satire journalist for major TV stations such as PRO7, arte, and RBB (then: ORB). |
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